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project:
Approximate Disjunction
location: New York City
involvement: full, student thesis
date: 2004 May
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approximate disjunction
mutable structures, breeding bacteria, heterogeneous time, cultural equality [circle one]
“Approximate
Disjunction” is the development of a social-anthropological solution
to fashioning space resulting in a structure creating a symbiotic connection
between built environment+user, and individuals.
Architecture is often conceived of as a container of functions catering
to individuals. Innately, design occludes integral user experience by
creating a unique encompassment ignoring the inevitable tellurian element.
Reaction to perceived design shortcomings in the physical model of the
built precipitated a biological model aspiring to bridge space and user.
However, the biological model has become anachronous with the sustained
innovations in technology. The subsequent advancement in the evolution
of design methodology will be the manifestation of the information model.
Using the information model, the built environment creates alternating
or pulsating spaces forming an amorphous and mutable structure controlled
by/suggesting user experience. Inevitably space becomes a reflection of
activity, and activity a reflection of space. Space cannot be predominately
defined by a side, top and bottom; instead priority need be administered
to the individuals constituting space. In essence, the individuals are
the spatial definers. Individuals become the architecture and architecture
becomes a facilitator of interaction. Users are created equally, consummating
layers of exposure through interaction otherwise unachievable. Finally,
design is released from teleological time constraints, favoring heterogeneous
emergence and dissipation.
mutable structures: Architectural space is defined through user interaction. Individuals or groups of individuals are in perpetual motion. Therefore, the figure-ground, form-space, and affective-conceptual experience of space are in interminable flux. The form suggests physical boundaries for the activity to adhere; yet the individual regiments the extent of the experience.
breeding bacteria: The architecture aggregates individuals into interaction through spatial design. The building introduces three disparate programmatic elements: exhibition space, studio apartments, and a parking structure. The users maneuvering through the positive and negative space activate interaction between the elements. The resulting forms are the manifestation of the germinating interaction between users and environment.
heterogeneous time: Explore through the present and past tenses. The present and past connect to the future, but not through a single vector. Instead, the past connects to the present along a vector instantly splayed at the condition of simultaneity. It is through the single vector at point of simultaneity a heterogeneous future can be achieved and the architecture can survive.
cultural equality: Individuals must not feel “above” or “below” other individuals/environments avoiding the consequent formation of social deterrents. Environment should strip individuals of advantages/disadvantages while individuals define environmental contributions. Subsequently, individuals interact. |